RPGadget · demo walkthrough

Cold Cargo

A click-through model of the GM side of RPGadget, dressed as a corporate deep-space horror campaign. It looks real. None of it is.

Before you start
Nothing is functional. No data is saved, no dice are really rolled, nothing you do persists. It is a stage set — click anything without fear.
Click everything. Every button either takes you somewhere or tells you honestly that the depth isn't built (a small “facade” notice). Silent dead ends are bugs: report them.
You are the GM. You're running a campaign called “Distress at Tithonus”, mid-session, aboard a hauler answering a dead station's distress loop.
Three questions we want answered
Where did you get lost?
What did you expect a button to do, and what did it do instead?
What words didn't you understand?

Note anything confusing as you go. Screenshots with a sentence are perfect.

Begin the walkthrough